Tiragarde Sound Quest Chain Not Continueing
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2018-09-13,10:19 AM #41
Brewmaster
Same impression.
I main horde, and quite enjoyed the whole Zandalar. Every region had it's own story, but everything was linked. So we have that impression to work for something important.
I started an alliance character and really can't get into it. I was incredibly disapointed by Tiragarde. The main questline is completely "meh" and the final :
https://www.youtube.com/watch?v=pQp8AGpP2WA
is such a joke I couldn't believe it. Who makes a story cinematic like that? A 12years old?
A resume would be :
Taelia : "Hey, nobody knows me, but that very important person is a liar and did everything. Look I have a bag as a proof!"
Proodmore :"Ho my god a bag, how could you do that?"
Ashvane : "It's all true I'm so evil!"
*Big explosion of Azerith bag, nobody dies*5 minutes later, Proodmore asks Taelia who she is...
I'm starting Dustvar. The whole witcher 3 look is amusing, but when you have played that game you really can't compare the questline quality. It's incredible talent versus nothing. Pretty hard to get into it, it might gets better, I hope.
In both case I have the impression that 90% of the quests are meaningless.
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2018-09-13,10:35 AM #42
Over 9000!
Originally Posted by taelon
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
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2018-09-13,10:37 AM #43
Bloodsail Admiral
I haven't done the Horde leveling zones myself, but at least story-wise, judging from the videos put up by Nobbel and other people, Zandalar looks deeply uninteresting to me, even by WoW's mediocre standards in that regard. Maybe the zones tie in better, but I've never been one for the sort of stuff the OP mentions, so it effectively does nothing for me. Kul Tiras was pretty anonymous too, with Drustvar being more solid on its own but having little to connect it to the other zones, but at least the Jaina stuff was okay.
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2018-09-13,10:42 AM #44
Field Marshal
I personally liked Stormsong a lot, though I agree the overall story is rushed and inconsistent. It also has too many silly countryside quests a la Elwynn Forest and Valley of the Four Winds, helping grannies, hunting wolves and fighting honey elementals. But the whole tidesage arc was brilliant, and probably one of the most plot-relevant ones Alliance side.
On the other hand, Drustvar suffered from Spires of Arak syndrome - it's beautifully designed and has an extremely well-written dark story with some nice twists, but it's bareely related to the rest of expansion's plot or even Warcraft lore in general. We'll yet see where does Gorak Tul fit in the grand scheme of events but for now he looks like a memorable, but one-off villain.
Tirasgarde gives a good impression of Kul Tiran society and feel as a whole, I liked it a lot, Flynn's quests were great. One major complaint is that the zone is too dark at night, darker than Nazmir FFS!I've yet to complete Zandalar on Horde side, but I must say Nazmir is even better than Drustvar, while the story is a bit lighter, it's still very well done and, unlike Drustvar, extremely relevant to all of the main plot, as it sets ground for both G'huun and Bwonsamdi.
Zuldazar (which I am at now, after finishing Nazmir) is generally good but, as much as love dinosaurs and 5.2 Zandalari aestethics, has way too much of a theme park feel, also some of the most blatant expies and shout-outs. I mean, okay, Kul Tiras is one huge carbon copy of Witcher 3 locations, but Zuldazar has basically Yzma from The Emperor's New Groove, and Waka... erm, Zandalar Forever! Not sure is that's not goofy, honestly.
Vol'dun looked good on Alliance side, so guess it'll be even better from Horde's eyes. I hope.
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2018-09-13,10:42 AM #45
Epic!
Drustvar: (Rescue the villagers and kill the witches!) x6
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2018-09-13,10:45 AM #46
Bloodsail Admiral
Originally Posted by Rasula Elfbiter
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2018-09-13,10:47 AM #47
Immortal
Haven't done the Alliance questlines yet, but the Horde ones are amazing and do a really interesting build up to Uldir. The breaking of the seals, betrayals, plot twists, really cool cinematics, etc.
I'm expecting the alliance ones to tie-in really well to the 2nd tier (Nazjatar?) though.
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2018-09-13,10:55 AM #48
Pandaren Monk
And I thought that the Kul'tiras zones were great, especially the pirate and witch themes, the surprise attack on Stormsong was a fun dynamic too. The story of the Proudmoores directly ties to Warcraft 2 and 3, thus is core to Warcraft lore as a whole. The cutscenes were sublime.
On the other hand I feel physically sick from the amount of Troll and Trollspeak in the Horde campaign, can't relate to the story and don't find any character I like there.
So we could maybe say that it comes down to... personal preference?
Originally Posted by munkeyinorbit
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2018-09-13,10:59 AM #49
The Lightbringer
Originally Posted by Rasula Elfbiter
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2018-09-13,11:04 AM #50
The Insane
Originally Posted by iDadio
That being said, I rather liked Alliance questing for what it is: witch hunting, adventuring in a city of pirates, and a Lovecraftian romp, all of which culminate in finally giving Ashvane the boot.
Be seeing you guys on Bloodsail Buccaneers NA!
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2018-09-13,11:59 AM #51
Herald of the Titans
Originally Posted by sylenna
Originally Posted by sylenna
The thing is, with all the possibilities we have in terms of tech, like phasing areas to have different purposes, something as story continuation lags behind. I really don't see why they cannot invest so they can develop for both at the same time. I'm ok with there being faction specific content, I'm not OK with having to wait 2 to 4 months before one faction's story arc picks up again, while all the time the other faction is in the middle of theirs. I'm pretty sure they can improve on this.
Also they chose to have an expansion based around faction conflict, but they don't actively build on this. You cannot keep people invested in the conflict if your only story is: Kill rares & oh yeah, Warmode Yo.
Don't get me wrong, I love the game, it just doesn't make sense that you have to play 2 factions in order to feel included in the content
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2018-09-13,12:57 PM #52
Banned
Nazmir is a dumpster fire of a zone entirely wasted on a filler raid, like Valsharah but without any redeeming qualities whatsoever.
Talk as much trash about Stormsong as you want, but it isn't a pit.
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2018-09-13,01:13 PM #53
Mechagnome
I think the Alliance side would have GREATLY improved with even just a short quest chain early on that really hammered home the "We need to unite the houses" aspect. Have a short chain where we really get introduced to the different nobles, the different heads of house (or whomever is actually around) that really develops who everyone is and what their part is in the leadership/helming of Kul'Tiras (ie, what does their house bring to the table) and why we need to care about their houses and that helps explain the problems they are facing that culminates in a discussion with Taelia or something about needing to unite the houses for the coming war. I think having something like that in game would really help make it understood what the common thread is through the Alliance side of the story during this tier of content.
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2018-09-13,02:23 PM #54
The Unstoppable Force
Kul'tiras had a pretty sick finale with Jaina.
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2018-09-13,02:31 PM #55
I am Murloc!
There's already a YouTube video comparing the zones with the Horde seeing the greater threat but overall having a great loss at the end of their storyline, whereas the Alliance has a more internal and personal storyline that ends with a victory.
Also, aesthetically the zones are preference based. I am a horror fan, big time horror fan, so just the design and storyline involving the witches and their creations and the cult with very obvious Cthulhu mythos references wins the Alliance zones over for me. The Horde side gets a prison desert, a swamp, and a jungle. Yeah, the dinos are cool, but again, this is all opinion.
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2018-09-13,02:31 PM #56
Mechagnome
Zandalar forever!
I love roaming around in the jungle with the ambient pothead music...
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2018-09-13,02:34 PM #57
Bloodsail Admiral
I found the Zandalar quest line much better than the Kul Tiras one. Even now, id more inclined to run the whole Zandalar quest chain again on a horde alt but would prefer dungeon leveling on alliance because of how Dull it is. Drustvar was kind of nice though.
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2018-09-13,02:44 PM #58
Over 9000!
I think it's just a matter of taste, really. Zandalar is really cool, but what is the end game? G'huun, a fake Old God. It might be just me but I'm tired of Old Gods, they've really made every mortal villain trivial. Everything is "corruption, whispers", removing the depth from many villains because it turns out they were just puppets to the "root of all evil, rawr." And G'huun, he's just an experiment, to me that bores me even more than "THE SHA" did. I do like Blood Trolls though, maniacal fanatic worshippers; gotta' love that, they would almost be cooler if I didn't know their idol was G'huun.
On the flip side, Kul'tiras is continuing the story directly from Warcraft III and writing a new chapter for Jaina, and I really dug the Drust story. Azshara's presence in Tiragarde Sound is foreshadowing 8.1. Stormsong dealt with a myriad of sub-plots that made it fun and different from Drustvar and Tiragarde Sound. I feel I got a variety of stories from Kul'tiras. My Horde character is still 111 and I haven't finished Zandalar yet but G'huun or even foreshadowing the Shadowlands isn't exacatly making my mouth water and Bwosandi is annoying AF, I want to smack that stupid skull mask off his face in a raid and loot him for gear.
Last edited by Kyphael; 2018-09-13 at 02:52 PM.
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2018-09-13,02:48 PM #59
Herald of the Titans
I have only played two zones of each... playing really slow because RL happens, summer trip vacations as well, and my family tries to sabotage as much of my gameplay time as they can lol.
I have played Tiragarde Sound & Drustvar in alliance, and Zuldazar & Nazmir in horde. Actually they have more in common than you might think at first. Probably the major difference is the color palette of the alliance and horde zones. Horde is more colorful while alliance is much darker. Some people prefer more light scenic views and others love dark places to explore. Also you have Kul Tiras (Navy + Pirates theme) vs. Zandalar (Troll Empire inspired in a crossover between inca/maya and african cultures).
Tirasgarde Sound & Zuldazar quests are about revealing that both leaders are being betrayed, with one having navy and pirate theme and the other the merge of all wow troll civilizations, dinossaurs and the protection of the loa.
Drustvar and Nazmir are also more similar than it might seem. One is inspired on witchcraft of the medieval ages and the other of the voodoo magic, also from the medieval ages. One has witches as enemies, the other voodoo blood thirsty trolls.
I haven't played Voldun or Stormsong yet, but i bet there might be a connection between both as well.
I loved Zuldazar and also enjoyed Nazmir, and loving this new Troll lore. Maybe you should give it a try, if you find the alliance side boring for now?
- - - Updated - - -Originally Posted by Thagrynor
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2018-09-13,02:54 PM #60
The Lightbringer
Originally Posted by Nyel
I didn't really find the Kul'tiras story boring, but it was really fucking predictable. In Tiragarde you know what's up after the first set of quests. In Stormsong it's the same where it becomes obvious that stormsong was in league with the OG's and in Drustvar it was really obvious that miss waycrest was behind the whole fiasco, with gorak tul guiding her.
So, not boring, but really predictable. Drustvar also had a very fitting atmosphere.
Source: https://www.mmo-champion.com/threads/2429463-Kul-Tiras-questing-amp-story-is-really-boring-Is-Zandalar-better/page3